hydrophobia$36498$ - tradução para grego
Diclib.com
Dicionário ChatGPT
Digite uma palavra ou frase em qualquer idioma 👆
Idioma:

Tradução e análise de palavras por inteligência artificial ChatGPT

Nesta página você pode obter uma análise detalhada de uma palavra ou frase, produzida usando a melhor tecnologia de inteligência artificial até o momento:

  • como a palavra é usada
  • frequência de uso
  • é usado com mais frequência na fala oral ou escrita
  • opções de tradução de palavras
  • exemplos de uso (várias frases com tradução)
  • etimologia

hydrophobia$36498$ - tradução para grego

2010 VIDEO GAME
Hydrophobia (game); Hydrophobia Prophecy; Hydrophobia Pure; Hydrophobia: Prophecy
  • ''Hydrophobia'' features fully dynamic and free-flowing water

hydrophobia      
n. υδροφοβία, λύσσα

Definição

hydrophobia
[?h??dr?(?)'f??b??]
¦ noun
1. extreme or irrational fear of water, especially as a symptom of rabies.
2. rabies.

Wikipédia

Hydrophobia (video game)

Hydrophobia is an action adventure video game developed and published by Dark Energy Digital for Microsoft Windows, the PlayStation 3 and by Microsoft Studios for Xbox Live Arcade. The game was released for Xbox Live Arcade on September 29, 2010, as part of Xbox Live's Games Feast promotion, marking the first of three episodes. The PC version was released on May 9, 2011. The PlayStation 3 version was released on November 1, 2011 in North America and November 2, 2011 in Europe.

The game's engine, HydroEngine, provides realistic fluid dynamics technology for flowing water, allowing it to interact with the surroundings. The levels in the game were designed using InfiniteWorlds; a game creation system which uses bespoke procedural technology to significantly reduce file sizes, decreasing the overall file size of the game.

Hydrophobia was met with a mixed reception, with an aggregate score of 59/100 on Metacritic and 61.43% at GameRankings. Reviews have been polarized, ranging from a 20% approval to 90%. Reviewers generally praised the game's dynamic water system, but felt the game was too short and repetitive. The developers released an update on December 21, 2010 addressing the complaints from feedback and reviews.

The game was supposed to be released in three episodes, but due to the poor reception the first episode gained, the company struggled and was placed in administration. As a result, the two other episodes were not made and the game was left on a cliffhanger.